Beyond: Two Souls Review | Cheat Happens
Added: 20.10.2013 11:17 | 9 views | 0 comments
If David Cage is an artist, his medium is the dual shock controller. The much talked about game director and lead on games like Heavy Rain and Indigo Prophecy uses Sony's controller like no one else in the world. Combined with his emotional scripts Cage is able to portray real emotion like frustration, anger and desperation all through four face buttons and a pair of thumbsticks.
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n4g.com
| Geeky POV - Beyond : Two souls Review
Added: 20.10.2013 9:21 | 3 views | 0 comments
Beyond : Two Souls is an interactive action adventure games from "Quantic Dreams" , The same studio that brought to you "Heavy Rain" And "Indigo Prophecy" , which are known for delivering amazing adventure games with top-notch storytelling , But is Quantic Dream's latest creation as good as their old games ??
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n4g.com
| Beyond: Two Souls Review | Gamestyle
Added: 20.10.2013 8:21 | 5 views | 0 comments
Love him or loathe him, David Cage is certainly a unique personality. Game overs are a failure of the game designer being a stand-out quote from his, and yes, going through his latest offering Beyond: Two Souls he has eradicated the Game Over screen completely, but in doing so has created a game where challenge is non-existent. Beyond is certainly an odd beast, one after completing, is still difficult to put into words.
From:
n4g.com
| Geeky POV - Beyond : Two souls Review
Added: 20.10.2013 7:18 | 1 views | 0 comments
Beyond : Two Souls is an interactive action adventure games from "Quantic Dreams" , The same studio that brought to you "Heavy Rain" And "Indigo Prophecy" , which are known for delivering amazing adventure games with top-notch storytelling , But is Quantic Dream's latest creation as good as their old games ??
From:
n4g.com
| Beyond: Two Souls Review | Gamestyle
Added: 20.10.2013 7:17 | 4 views | 0 comments
Love him or loathe him, David Cage is certainly a unique personality. Game overs are a failure of the game designer being a stand-out quote from his, and yes, going through his latest offering Beyond: Two Souls he has eradicated the Game Over screen completely, but in doing so has created a game where challenge is non-existent. Beyond is certainly an odd beast, one after completing, is still difficult to put into words.
From:
n4g.com
| Beyond: Two Souls Review | Worthplaying
Added: 20.10.2013 1:18 | 2 views | 0 comments
It's difficult to say what a video game should be. These days, "video game" is basically shorthand for any form of interactive media. The Walking Dead is effectively a television show mixed with choose-your-own-adventure stories, but it's shoved into the same broad category as Super Mario Bros. For good or ill, David Cage has attempted to redefine what a game is, moving away from traditional gameplay elements to more plot-heavy concepts. His last foray, Heavy Rain, was met with critical and commercial success.
Tags: Dead, Mario, Walking, Walking Dead, The Walking, Cave, There, Heart, Review, Super Mario, Souls, Two Souls, David
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n4g.com
| Beyond: Two Souls Review | TheGameJar
Added: 19.10.2013 15:18 | 20 views | 0 comments
"Quantic Dream brought us Heavy Rain, one of the most original and well-received games of this generation. David Cage was the man responsible for that, and now he has brought us another game, which he has again both written and directed. This time however it features Ellen Page as a young girl named Jodie who, ever since she was born, has had an entity known as Aiden attached to her and Willem Dafoe a scientist, and father figure, responsible for her as the main stars. How can fans of Heavy Rain not get excited about this? The question is, even with both these actors on board, does it live up to its predecessor?"
Tags: Paul, Cave, Heart, Review, Rage, Dream, Souls, Two Souls, Quantic, Quantic Dream, David
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n4g.com
| Beyond: Two Souls Review | Quarter to Three
Added: 19.10.2013 15:18 | 3 views | 0 comments
"But Beyond: Two Souls is far worse than convenient, facile, and ridiculous. Its overall tone is low-key and morose, without energy or enthusiasm. Scenes drag out, with long pauses. Glances shift awkwardly. Character models fidget. This is about an eight hour game, but Id estimate two or three of those hours are pregnant pauses."
From:
n4g.com
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